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TweetytheBird92
Hello, I'm Tweety the Bird! I'm a Welsh, autistic male who has an interest in programming, specifically with Scratch.
Be careful with me as I may get saddened or angered easily.
Also loves nostalgia and am interested in Flash-era stuff.

Tweety the Bird @TweetytheBird92

Straight male (he/him)

Artist and Scratcher

EGGER SCHOOL

Wales, United Kingdom

Joined on 1/12/24

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Roadmap for Tweety's Extravagant Adventure 2...

Posted by TweetytheBird92 - October 21st, 2024


  1. The title screen. Obviously the thing that gets you started. In TEA2 I want a few more things - such as achievements and a way to set predefined keybinds (e.g. arrow keys, WASD, IJKL, etc).
  2. Character select screen. Since Puffy and Daisy are playable, I want to make a character select screen with details about the character - such as their jump height, friction, amounts of jumps they have, etc.
  3. Longer levels - My current plan is for the later levels to be longer. The first will have thirty segments, the second will have thirty-five, the third will have fourty, etc. Merlin's castle would be fifty on the outside and sixty on the inside, effectively 110.
  4. Continues - I want to add continues to the game - every 25,000 points you get one continue. Every time you start up the game on a new session, you start with one continue. (My highest score on TEA would be 5 continues?) When you lose all of your lives, you have the chance to spend one continue.
  5. More medals - I want to add more medals to the game. Yes, I could do that to the original TEA but I wouldn't want to do that. More exploration based medals would mean more finding - more straight-forward medals (such as "get 50,000 points" or "spend 1 continue") would be fairly easy.
  6. Better music - I think the music I did for the original TEA was fine, but I want someone who can do catchy video game music.

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