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TweetytheBird92
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    Hello, I'm Tweety the Bird! I'm a Welsh, autistic male who has an interest in programming, specifically with Scratch.
    Be careful with me as I may get saddened or angered easily.
    Also loves nostalgia and am interested in Flash-era stuff.

    Tweety the Bird @TweetytheBird92

    Straight male (he/him)

    Artist and Scratcher

    EGGER SCHOOL

    Wales, United Kingdom

    Joined on 1/12/24

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    TweetytheBird92's News

    Posted by TweetytheBird92 - January 12th, 2025


    So I just decided to reset TEA2's development. Yeah. That's it. Literally right after I added the continue screen too.


    2

    Posted by TweetytheBird92 - November 16th, 2024


    After a few minutes of wandering around in my bedroom, I decided that Daisy should be in TEA2 and should have a different route from Tweety and Puffy.


    Now, what I'm thinking is: Tweety and Puffy's routes (which are the same) will have 6 levels (including the inside and outside of Merlin's castle). Daisy's route may have 7 levels. See the level sheet I've provided below.

    iu_1301917_20687138.pngFor context, the extended sewer level will lead into Merlin's castle chambers via. a pathway which won't include a boss.


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    Posted by TweetytheBird92 - November 16th, 2024


    So after a long break from developing the game, I've started to add tiny details (such as the camera zooming in at the start of the level, new entities, etc).


    I would say developing the game at this pace would make the game release at around mid-2025. However, like TEA1, it's uncertain considering the large nearly 3-month break I had on that game too.


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    Posted by TweetytheBird92 - October 22nd, 2024


    Daisy the Axolotl will not be playable in Tweety's Extravagant Adventure 2, mostly due to time constraints and lack of motivation.


    Posted by TweetytheBird92 - October 21st, 2024


    1. The title screen. Obviously the thing that gets you started. In TEA2 I want a few more things - such as achievements and a way to set predefined keybinds (e.g. arrow keys, WASD, IJKL, etc).
    2. Character select screen. Since Puffy and Daisy are playable, I want to make a character select screen with details about the character - such as their jump height, friction, amounts of jumps they have, etc.
    3. Longer levels - My current plan is for the later levels to be longer. The first will have thirty segments, the second will have thirty-five, the third will have fourty, etc. Merlin's castle would be fifty on the outside and sixty on the inside, effectively 110.
    4. Continues - I want to add continues to the game - every 25,000 points you get one continue. Every time you start up the game on a new session, you start with one continue. (My highest score on TEA would be 5 continues?) When you lose all of your lives, you have the chance to spend one continue.
    5. More medals - I want to add more medals to the game. Yes, I could do that to the original TEA but I wouldn't want to do that. More exploration based medals would mean more finding - more straight-forward medals (such as "get 50,000 points" or "spend 1 continue") would be fairly easy.
    6. Better music - I think the music I did for the original TEA was fine, but I want someone who can do catchy video game music.

    Posted by TweetytheBird92 - October 21st, 2024


    Just finished making the sprites for Puffy in Tweety's Extravagant Adventure 2: Merlin Strikes Back. After Daisy's sprites get completed, I'll continue working on the levels.


    Posted by TweetytheBird92 - October 20th, 2024


    Already got six parts of the first level done, also have most of the UI done. Just need to add the characters and music.


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    Posted by TweetytheBird92 - October 20th, 2024


    That's right! My all-new platformer starring Tweety the Bird releases in 6 hours. I spent a lot of time working on it, so I hope you like it!


    iu_1287541_20687138.webp


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